Jason Cornwell | jasoncornwell@gmail.com 650.224.2059 |
EXPERIENCE |
2007-Present, VMware, Inc.
Interaction Designer
2008, Postbox, Inc.
User Experience Consultant
2006-2007, Carnegie Mellon University
Research Programmer, CogTool Project
2005, Carnegie Mellon University
CSCW Researcher, RADAR Project
2001-2005, The University of Pennsylvania
Research Programmer, PMFserv & LeaderSim Projects
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EDUCATION |
2005 - 2007, Carnegie Mellon University
Masters Degree - Human Computer Interaction
GPA: 3.98
Selected Projects:
1997-2001, Pennsylvania State University
Undergraduate Degree – Cognitive Psychology
Psychology GPA: 3.85 / 4.00, General GPA: 3.75 / 4.00
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METHODOLOGIES |
Contextual Inquiry / Design
Think-Aloud User Studies
Heuristic Evaluation
Keystroke Level Modeling
Cognitive Walkthrough
Directed Storytelling
Wizard-of-Oz Studies
Affinity Diagramming
Personas and Scenarios
Storyboarding
Wireframing
Prototyping (paper and interactive)
Artifact Walkthrough
Bodystorming
MakeTools and Cultural Probes
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PUBLICATIONS |
Cornwell J B., Fette I., Hsieh G., Prabaker M., Rao J., Tang K., Vaniea K., Bauer L., Cranor L., Hong J., McLaren B., Reiter M., Sadeh N. "User-Controllable Security and Privacy For Pervasive Computing", 8th IEEE Workshop on Mobile Computing Systems and Applications (HotMobile 2007).
Zimmerman, J., Tomasic, A., Simmons, I., Hargraves, I., Konhkern, K., Cornwell, J B., McGuire, R. “VIO: a mixed initiative approach to learning and automating procedural update tasks.” SIGCHI conference on human factors in computing systems (CHI 2007).
Cornwell, J B., O'Brien, K., Silverman, B G., Toth, J A. (2003) “Affordance Theory for Improving the Rapid Generation, Composability, and Resuability of Synthetic Agents and Objects.” Proceedings of the Twelth Conference on Computer-Generated Forces and Behavior Representation, SISO.
Cornwell, J B., Silverman, B G., O’Brien, K., Johns, M. (2002). “A Demonstration of the PMF-Extraction Approach: Modeling the Effects of Sound on Crowd Behavior.” Proceedings of the Eleventh Conference on Computer-Generated Forces and Behavior Representation, SISO.
Silverman, B G., Johns, M., Weaver, R., O’Brien, K., Silverman, R., Cornwell, J B. (2002) “Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping.” Cognitive Science Quarterly, Fall 2002.
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DEVELOPMENT |
Programming Languages
Software
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