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2007-Present, VMware, Inc.
Interaction Designer
  • Designed VMwareÕs next generation web platform for virtual infrastructure management.
  • Designed applications that manage the development and deployment of virtual appliances.
  • Developed in-house tools for managing data from user research.

  • 2008, Postbox, Inc.
    User Experience Consultant
  • Designed the overall navigation, rich media views, search, tagging, and rich message compose features of Postbox, an email client launched at Techcrunch 08.
  • Conducted user research to help drive the design process.

  • 2006-2007, Carnegie Mellon University
    Research Programmer, CogTool Project
  • Developed CogTool, an application that allows interaction designers to quickly mock up user interfaces and then calculates detailed performance predictions of experts manipulating those interfaces
  • Designed and developed visualizations of the behavior and performance of both model users and real users
  • Integrated NASA’s CORE cognitive architecture into CogTool

  • 2005, Carnegie Mellon University
    CSCW Researcher, RADAR Project
  • Designed and ran user studies on an intelligent email assistant that automates routine tasks for webmasters
  • Developed specialized event logging and analysis software for automatic recording of experimental data

  • 2001-2005, The University of Pennsylvania
    Research Programmer, PMFserv & LeaderSim Projects
  • Designed and implemented the user interface for PMFserv, an emotional agent architecture intended for use by social scientists
  • Designed, prototyped, and implemented the user interface for LeaderSim, a geopolitical simulation / game built with PMFserv agents
  • Participated in the conceptual design, paper and pencil prototyping / play-testing, and user-testing of LeaderSim and it’s board game spin-off: BigWig
  • Rearchitected PMFserv to better support rapid scenario development and facilitate reuse of knowledge engineering assets
  • Presented PMFserv tutorial at BRIMS Conference, 2004.
    2005 - 2007, Carnegie Mellon University
    Masters Degree - Human Computer Interaction
    GPA: 3.98
    Selected Projects:
  • Usability analysis of tablet-based math skills training program for 4th graders
  • Design of MarketMate: a robotic shopping assistant
  • Redesign of 2008 Cadillac Escalade XM Radio
  • Design and implementation of people-finder service for Windows Mobile
  • Design of mobile blogging thin client for Microsoft Research Design Expo
  • Design and implementation of gesture-driven media playback system using gyroscopic mice

  • 1997-2001, Pennsylvania State University
    Undergraduate Degree – Cognitive Psychology
    Psychology GPA: 3.85 / 4.00, General GPA: 3.75 / 4.00
  • Honors B.S. in Psychology, Quantification Concentration
  • Enrolled in Schreyer Honors College, graduated Cum Laude
  • Thesis: Using genetic algorithms to grow models of development in ACT-R
    Contextual Inquiry / Design
    Think-Aloud User Studies
    Heuristic Evaluation
    Keystroke Level Modeling
    Cognitive Walkthrough
    Directed Storytelling
    Wizard-of-Oz Studies
    Affinity Diagramming
    Personas and Scenarios
    Prototyping (paper and interactive)
    Artifact Walkthrough
    MakeTools and Cultural Probes
    Cornwell J B., Fette I., Hsieh G., Prabaker M., Rao J., Tang K., Vaniea K., Bauer L., Cranor L., Hong J., McLaren B., Reiter M., Sadeh N. "User-Controllable Security and Privacy For Pervasive Computing", 8th IEEE Workshop on Mobile Computing Systems and Applications (HotMobile 2007).

    Zimmerman, J., Tomasic, A., Simmons, I., Hargraves, I., Konhkern, K., Cornwell, J B., McGuire, R. “VIO: a mixed initiative approach to learning and automating procedural update tasks.” SIGCHI conference on human factors in computing systems (CHI 2007).

    Cornwell, J B., O'Brien, K., Silverman, B G., Toth, J A. (2003) “Affordance Theory for Improving the Rapid Generation, Composability, and Resuability of Synthetic Agents and Objects.” Proceedings of the Twelth Conference on Computer-Generated Forces and Behavior Representation, SISO.

    Cornwell, J B., Silverman, B G., O’Brien, K., Johns, M. (2002). “A Demonstration of the PMF-Extraction Approach: Modeling the Effects of Sound on Crowd Behavior.” Proceedings of the Eleventh Conference on Computer-Generated Forces and Behavior Representation, SISO.

    Silverman, B G., Johns, M., Weaver, R., O’Brien, K., Silverman, R., Cornwell, J B. (2002) “Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping.” Cognitive Science Quarterly, Fall 2002.
    Programming Languages
  • Python (wxPython)
  • Javascript (jQuerry)
  • Java (swing, SWT)
  • Objective-C
  • C#

  • Software
  • OmniGraffle
  • Adobe Creative Suite (Fireworks, Photoshop, Flash)
  • Eclipse
  • Apple XCode
  • Microsoft Visual Studio